Recap: CG Event 2017
We are looking back to Dec 2-3 and feeling thankful to be a part of CG Event 2017 Moscow. Warming atmosphere gathered over 500 professionals under same roof for gaining useful knowledge in various Art directions and networking.
Room 8 wasn’t aside from the program also this time. Maksim Makovskiy, our Lead 3D Artist, shared his knowledge on Baking Normal Map with those who are passionate about creating 3D Art. Thanks to all who attended our lecture!
The event proved to be rich in experiences. The flows about visual effects and motion design were really helpful, based on speakers set and various techniques that they shared with the audience. On the other side, we had a chance to synchronize with the people of the same mindset and received some useful insights on the time spent on different kinds of work and the ways of logging it efficiently.
The most popular topics discussed widely at sessions and behind the scenes were unique style, current trends and professional burnout of artists. The point we would like to highlight comes from Alexander Nemov, Lead 2D Artist of Banzai Games: “inheriting style of the preceding parts is acceptable when it was successful. Although, an artist has to implement new techniques and trends in it.”
Additionally, it was also a pleasure to meet same old friends and new ones.
We are looking forward to the next CG Event!